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AI Insights · Timothy · October 2022

Top 5 Trivia Games on Android in Brazil for Q3 2022

Discover the performance of the top 5 trivia game apps on Android in Brazil during Q3 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Trivia Games on Android in Brazil for Q3 2022

During the third quarter of 2022, the top 5 trivia game applications on the Android platform in Brazil showcased varied performance in terms of downloads, revenue, and active user engagement. Here’s a detailed look at their performance metrics:

Trivia Crack: fun quiz games from etermax experienced fluctuations in its weekly downloads, starting at approximately 35K in late June and peaking at around 42K in early September. The app’s weekly revenue remained relatively stable, hovering around $500, with minor peaks such as $603 in mid-July. Active users saw a decline from 230K in late June to 188K by the end of September, indicating a slight decrease in user engagement over the quarter.

Peak – Brain Games & Training from Synaptic Labs faced a challenging quarter. Weekly downloads were inconsistent, with notable gaps in August. However, they saw a brief surge to 647 in early September. Revenue peaked at $499 in late July but generally trended downward, ending the quarter at $362. Active users similarly declined from 18.2K in late June to 13.4K by the end of September.

Kahoot! Play & Create Quizzes from Kahoot! showed a positive trend in weekly downloads, starting at 13.9K in late June and reaching 27.2K by the end of August. Revenue also increased, peaking at $576 in early September. Active users demonstrated a steady rise from 95.2K in late June to 131K by the end of September, highlighting growing user engagement.

Trivia Crack Premium, another offering from etermax, maintained consistent weekly downloads, typically around 7, with minor fluctuations. Its revenue saw a peak of $272 in early September, although it generally remained around $200. Active users showed a slight decline from 814 in late June to 685 by the end of September.

Elevate - Brain Training Games from Elevate Labs had a less dynamic quarter. Weekly downloads were negligible, but revenue fluctuated, peaking at $238 in mid-September. Active users decreased from 820 in late June to 409 by the end of September, reflecting reduced user engagement.

Data for this analysis comes from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022